
Gesture Workshop
Instructor: Mary Yang
Explored how graphic scores serve as visual systems for participatory design, conditional design, and performative design. I decided to include a "default gesture kit" that showcases common motions associated with GUI(graphical user interfaces, which are systems that let users interact with electronic devices through visual elements like icons, buttons, and menus instead of text-based commands) and allows the audience to feel the digital aspect in a physical form.
I wanted to create visual language that associates with each common GUI. I applied the principles of the motion (click = multiple result) (drag = lasting scroll) and made the assets I want to repeat throughout the visual score.


The Handbook:
The visual score was accompanied by a handbook that held more information about Default Gestures you use while interacting with a digital interface.

Preface:
During the choreography process, I divided the participants into different groups. One group followed a more handmade process, using large motions/arms to make marks on paper taped to the wall. The other group got the packet with the direction to draw your thoughts below the following word as you heard the music playing in the background.
Group 1:
As you went through the handbook accompanied by the sound video of the GUI motions, the participants had a tracing of carbon paper that allowed them to make marks but not see the result of their pencil marks on the last page ("write your thoughts from the prompts)
Group 2:
Big motions on the paper taped on to the wall with a classic conte, a common tool you use for gesture drawing of human bodies.










